High Elf

Description: Graceful and wise, the High Elf stands at the same height and weight or close there to of the regular elf. Many times over, the High Elf will find it's way to the hunt, to the scout and other places where grace and dexterity best the brutes found elsewhere in the world. Masters of the sword, they find their home best in forests, but are more then capable to survive outside of it with relative ease.

Stats: +6 Dex, +4 Wis, -2 Con

Defensive Traits:

Ancient Foe: An ancient animocity exists against the Orc race. Members of this race gain a +2 dodge bonus to AC against monsters of that type and a +2 racial bonus on combat maneuver checks made to grapple creatures of that type. 3RP

Defensive Training, Lesser: +4 Dodge bonus against creatures with the Orc Subtype.

Elven Immunities: Members of this race are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects. 2RP

Spell Resistance, Greater: Members of this race gain spell resistance equal to 11 + their character level. 3RP

Focused Study: At 1st, 8th, and 16th level, members of this race gain Skill Focus in a skill of their choice as a bonus feat. 4RP

Stalker: Perception and Stealth are always class skills for members of this race. 1RP

Nimble Attacks: Members of this race receive Weapon Finesse as a bonus feat. 2RP

Arcane Focus: Members of this race gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. 1RP

Elven Magic: Members of this race gain a +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items. 3RP

Lightbringer: Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). If a member of this race has an Intelligence of 10 or higher, it gains the following spell-like ability: At Will—light 2RP

Constant Spell-Like Divination: Members of this race are subject to Detect Magic as a constant Spell-Like Ability 3RP

At Will Spell-Like Ability: Create Water 2RP

Fast: Members of this race gain a +10 foot bonus to their base speed. 1RP

Weapon Familiarity: High Elves are proficient with Bows and anything with "Elf" in it's name is treated as a martial weapon. 1RP

Swordtrained: Members of this race are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). 4RP

See in Darkness: Members of this race can see perfectly in darkness of any kind, including that created by spells such as deeper darkness. 4RP