Tier'Bak

Nomadic Construct Group (Total 57RP)

Description: Humanoid shaped constructs, they have two arms and two legs that allow a range of normal movement. Small Spikes allow easy climbing, but the metal frames of these creatures do not float well.

Female: 4'-8' Male: 4'-8' Types: Construct (20RP) Medium: Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. CONSTRUCT Special: +20 HP

Stat Changes: Flexible +2 STR, +2 CHA (2RP) Total: +2 STR, +4 CHA

Languages: Common, Dwarven (0RP) Creatures with high INT can select the following languages as bonus languages; Elven, Auron, Terran, Orc, Goblin

Traits: Advanced Charisma: +2 CHA (4RP)

Crystaline Form: Members of this race have reflective, crystalline skin that grants them a +2 racial bonus to AC against rays. Once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.

Natural Armour: Members of this race gain a +1 natural armor bonus to their Armor Class. (2RP) Improved Natural Armour: Members of this race gain a +1 natural armor bonus x3 (6RP)

Fast Healing:  Members of this race regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a member of this race dies, at which point the effects of fast healing immediately end. (6RP)

Light Bringer: Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). If a member of this race has an Intelligence of 10 or higher, it gains the following spell-like ability: At Will—light (2RP)

Climb Speed: Members of this race have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants. (2RP)

Members of this race can cling to cave walls and even ceilings as long as the surface has hand- and footholds. In effect, members of this race are treated as being constantly under the effects of a non-magical spider climb spell, save that members of this race cannot cling to smooth surfaces. This trait doubles the normal +8 racial bonus on Climb checks normally granted to creatures with a climb speed (to a total +16 bonus). (4RP)

Damage Reduction 10/Magic (6RP)