Nephilem

Nephilem

Description: Nephilem are the offspring of the rare mating of a tiefling and an aasimar, so they are raised in the same sociaty as their parents. A nephilem looks vary almost as much as a humans with a few distinct features such as their horns and feathered wings. A unique feature of a nephilem is that they physically change as they preform moral depentand choices in their lives. As the niphilem preformes more evil deeds thier skin gains a deep shade of red, their horns grow large and black, and their wings turn to ravin wing. Alternatly if a nephilem preforms good deeds they horns stay small and skin colour unless they other wise wish them to then the horns shall grow glowing blue(candle light), their wings become dove wings, and have a fair skin tone. If a Nephilem does not have wings they grow a type of scales on their hands and feet (same moral traits as horns). If the nephilem reamans neutral through out its life they may choose their wings and horns. (they do not glow). If a nephilem becomes mythgic they grow an extra set of horns and wings.

Female: Same as Human

Male: Same as Human

Type: Native Outsider With ties to Heavan and Hell (6Rp)

Size: Medium (0Rp)

Base Speed: Normal 30 (0Rp)

Stats: Advanced  +2 Int,+2 Wis,+4 Str,-2 Con (4Rp)

Languages: Srandard Start are Common, Celestial ,and Abyssal or Infernal, can learn any languages except secret languages with high int

Racial Abilities

Advanced Dec: +2 racial to dex

Light and Dark: Members of this race gain the following supernatural ability: Once per day as an immediate action, a member of this race can treat positive and negative energies as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.

Defensive Abilities:

Celestial Resistance: Members of this race gain acid resistance 5, cold resistance 5, and electricity resistance 5.

Fiendish Resistance:  Members of this race gain cold resistance 5, electricity resistance 5, and fire resistance 5. (resistances dont stack)

Movement Abilities:

Flight: Members of this race have a fly speed of 40 feet with Average maneuverability.

Weapon familiaraty

Swordtrained: Members of this race are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).

Alternat Racial Traits

Natural Armour: +4 Natural Armour (replaces Flight)